Monday 18 September 2023

September 2023

After roughly eight years of chipping away at it whenever I could -- the last two or three being particularly arduous -- my game, Sclera, will finally be releasing on October 13th, 2023. A good looking date if I've ever seen one (Friday the 13th, no less) and just in time for the Halloween season.

https://store.steampowered.com/app/2598560/Sclera/

Instead of a whole new website, I've just set up a Games tab here on sequester.ca -- plural if only for the surreal case that I should be insane enough to make more in the future; I'd rather keep my entire body of work all in one place, though, regardless of the media type or genre. 

While I know exactly what I would do for a sequel, time is the great barrier here. With the number of hours and stress that went into Sclera's creation, I could probably have put out another four or five Sequester albums; yes, music will always be my main creative priority. But having said that, Sclera is the ultimate passion project, combining my love of music, horror/dark fantasy fiction, and turn-based games. Even if I do only get to release one, niche as it may be, I can still be happy with this personal goal being accomplished.

So I'm sure you won't be surprised to learn that the most enjoyable aspect of this endeavour was composing the music. You can listen to the main theme here: https://www.youtube.com/watch?v=4Lo8Spxrow8

Work on the next Sequester album will resume in the new year. For now, "We're not going no further 'till we've had a breather."